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- #STEAMWORLD DIG 2 RUPTURE ROCK HOLLOW PS4#
- #STEAMWORLD DIG 2 RUPTURE ROCK HOLLOW PS3#
- #STEAMWORLD DIG 2 RUPTURE ROCK HOLLOW FREE#
#STEAMWORLD DIG 2 RUPTURE ROCK HOLLOW PS4#
All-in-all, the PS4 was a simple, straightforward improvement on the PS3, and that (plus Microsoft and Nintendo's major fumbles) were all that Sony needed to return to being the best-selling home console on the market.Ģ0 would bring an interesting change in the form of an "8½ Generation", marked by two things: upgraded higher-spec versions of Sony and Microsoft's consoles and a new Nintendo console.
#STEAMWORLD DIG 2 RUPTURE ROCK HOLLOW FREE#
The PS4 could also work alongside the Vita through a "Remote Play" feature that was later expanded to a free application available on smartphones and PCs. The DualShock controller got a bit of an overhaul, getting a few new features including a touchpad. Microsoft would stop releasing sales figures after the first year, and while the One would not do anywhere as badly as the Wii U, it is estimated that it only sold half of what the PS4 managed to do by the end of this generation.Īs for the PlayStation 4, Sony learned from their mistakes with the PS3's notoriously difficult architecture and they made the console much easier to develop for.
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The pre-launch DRM policies and the heavy focus on the device as a multimedia hub over its use as a game console hurt the system's early reception, as did its lack of exclusive games in comparison to Sony and Nintendo. The explosive negative response prompted Microsoft to retract these policies just a few weeks after announcing them, but not before Sony managed to get in a few jabs about how their new console wouldn't feature any of that stuff. However, the real controversy exploded when Microsoft revealed but also had a used game DRM policy wherein disc-based games could only be installed on different Xbox systems a finite number of times before the disc ceased functioning, and required the console to check in with Microsoft servers every twenty-four hours (with some content requiring a 1-hour check in) or else it wouldn't function at all. The console's first controversial feature was that it came bundled with a Kinect that would always be on and that the Xbox One couldn't function without.
#STEAMWORLD DIG 2 RUPTURE ROCK HOLLOW PS3#
The Xbox One had as much of a troubled reveal as Sony did with the PS3 prior, if not worse. Microsoft unveiled their entry, the Xbox One, a few months after Sony unveiled the PlayStation 4, and they both released November 2013. Eventually, the company decided to cut their losses and quietly discontinue the console at the start of 2017, with the Wii U exiting the stage as Nintendo's worst-selling home console at under 14 million systems sold. The Wii U languished in sales, leading to Nintendo's first financial loss since entering the video game business.
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The console's also had weak hardware specifications that were awkward to develop for, meaning many third-party developers outright refused to support the console.
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This wasn't helped by marketing which struggled to make it clear that the Wii U was even a new game console, and not just an add-on to the Wii. Unfortunately for Nintendo, whereas the Wii had been a breakthrough hit thanks to its easy-to-understand motion controls, the benefits of the Wii U GamePad were much harder to communicate. The main event began in earnest when Nintendo released the Wii U near the tail-end of 2012 the follow-up to the Wii, its gimmick was a large controller with a built-in 6.2" LCD screen. As of the end of the 2020, following the discontinuation of the 3DS and shortly afterwards the end of the eighth generation as a whole, the dedicated handheld market reached a natural conclusion, unless one counts the handheld-only "Lite" variant of the Nintendo Switch as a dedicated handheld. Sony would quickly declare that they'd never release another dedicated handheld ever again. While it found some success in Japan, the system was a flop internationally, selling an estimated 18 million units before being discontinued. While the 3DS was still successful despite not living up to the success of its predecessor, the Vita couldn't say the same when placed against the PSP.
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Meanwhile, Sony continued its mission to give gamers console-quality graphics on-the-go with the Vita. After a rough start, though the 3DS wouldn't see the heights of Nintendo DS before it (nor that of Nintendo's other handhelds), the system still held its ground throughout its nine-year lifespan against the growing smartphone gaming market to sell 76 million units. Nintendo's new handheld debuted near the start of 2011, retained the dual-screen format but adding glasses-free 3D to mix, jumping onboard the resurgence of the 3D gimmick that occurred at the start of The New '10s. The Console Wars resumed quietly not with home consoles, but with the newest dedicated handhelds: the Nintendo 3DS and PlayStation Vita.
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